The Microsoft.NET Framework version 2.0 (x64) redistributable package installs the.NET Framework runtime and associated files required to run 64-bit applications developed to target the.NET Framework v2.0. Note: This only works with Fenix ARB-L21 Series 21700 rechargeable Li-ion battery. Charging the PD40R V2.0 Rechargeable Flashlight. First switch off the light and plug the USB A socket of the charging cable into an electrical outlet, then connect the USB Type-C socket of the charging cable to the light.
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![Rapid note v2 0 user Rapid note v2 0 user](https://cdn.shopify.com/s/files/1/0532/0233/products/cable-management30-1.jpg?v=1524606558)
- local p = game.Players.LocalPlayer
- -- Instance Objects
- local gui = Instance.new('ScreenGui',p.PlayerGui)
- local open = Instance.new('TextButton',gui)
- local arrest = Instance.new('TextButton',frame)
- local escape = Instance.new('TextButton',frame)
- local killaura = Instance.new('TextButton',frame)
- local removedoors = Instance.new('TextButton',frame)
- gui.Name = 'Prison Life v2.0 GUI'
- open.Name = 'Open'
- arrest.Name = 'ArrestButton'
- escape.Name = 'EscapeButton'
- killaura.Name = 'KillauraButton'
- removedoors.Name = 'RemoveDoorsButton'
- frame.Visible = true
- name.Visible = true
- btools.Visible = true
- exit.Visible = true
- melee.Visible = true
- tools.Visible = true
- -- Background Color
- open.BackgroundColor3 = Color3.new(0,255,255)
- arrest.BackgroundColor3 = Color3.new(0,0,255)
- escape.BackgroundColor3 = Color3.new(0,0,255)
- killaura.BackgroundColor3 = Color3.new(0,0,255)
- removedoors.BackgroundColor3 = Color3.new(0,0,255)
- frame.BackgroundTransparency = 0.5
- name.BackgroundTransparency = 0.6
- btools.BackgroundTransparency = 0
- exit.BackgroundTransparency = 0
- melee.BackgroundTransparency = 0
- tools.BackgroundTransparency = 0
- -- Objects Size
- open.Size = UDim2.new(0,80,0,30)
- arrest.Size = UDim2.new(0.9,12,0,30)
- escape.Size = UDim2.new(0.9,12,0,30)
- killaura.Size = UDim2.new(0.9,12,0,30)
- removedoors.Size = UDim2.new(0.9,12,0,30)
- frame.Position = UDim2.new(0,5,0.4,0)
- name.Position = UDim2.new(0,0,0,0)
- btools.Position = UDim2.new(0,0,0,185)
- exit.Position = UDim2.new(0,184,0,0)
- melee.Position = UDim2.new(0,0,0,140)
- tools.Position = UDim2.new(0,0,0,95)
- -- Objects Text Color
- name.TextColor3 = Color3.new(0,255,255)
- btools.TextColor3 = Color3.new(0,0,0)
- exit.TextColor3 = Color3.new(0,0,0)
- melee.TextColor3 = Color3.new(0,0,0)
- tools.TextColor3 = Color3.new(0,0,0)
- -- Object Font
- open.Text = 'Open'
- arrest.Text = 'Arrest [Cops Only]'
- escape.Text = 'Escape The Prison'
- killaura.Text = 'Kill Aura [Danger]'
- removedoors.Text = 'Remove Doors'
- open.TextScaled = true
- arrest.TextScaled = true
- escape.TextScaled = true
- killaura.TextScaled = true
- removedoors.TextScaled = true
- frame.Active = true
- open.MouseButton1Down:connect(function()
- frame:TweenPosition(UDim2.new(0,5,0.4,0), 'Out', 'Bounce',1 ,true)
- open.Position = UDim2.new(0,0,0,0)
- exit.MouseButton1Down:connect(function()
- frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , 'Out', 'Quad', 1, true)
- frame.Visible = false
- open.Visible = true
- open:TweenPosition(UDim2.new(0,2,0.8,15), 'Out', 'Bounce',1 ,true)
- removedoors.MouseButton1Down:connect(function()
- local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
- hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY REMOVED COP DOORS'
- wait(3)
- end)
- -- Guns Function
- local weapons = {'Remington 870', 'M9', 'AK-47', 'M4A1', 'Riot Shield'}
- for i, v in pairs(game.Workspace['Prison_ITEMS'].giver:GetChildren()) do
- if v.Name k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end
- local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
- hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT TOOLS TO LOCALPLAYER'
- wait(3)
- end)
- -- Melee Function
- local weapons = {'Crude Knife', 'Sharpened stick', 'Extendo mirror'}
- for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do
- if v.Name k then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
- hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT MELEE TOOLS TO LOCALPLAYER'
- wait(3)
- end)
- -- Btools Function
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4
- loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
- escape.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
- local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
- hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY ESCAPED LOCALPLAYER'
- wait(3)
- end)
- -- Kill Aura Function
- while wait(0.1) do
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- local mouse = game.Players.LocalPlayer:GetMouse()
- local arrestEvent = game.Workspace.Remote.arrest
- local obj = mouse.Target
- end)
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Rapid Note V2 0 User
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hax0kartik released this Sep 24, 2020 · 16 commits to master since this release
This is the third public release for wumiibo.
Following list of changes has been made.
Following list of changes has been made.
- 2wire 802.11 g usb wireless adapter driver windows 10. Proper UID assignment and UID Randomization has been added.
- Wumiibo no longer uses a hardcoded UID for every amiibo. It automatically assigns a new UID to every amiibo.
- Some games limit users to only one scan of a specific amiibo per 24 hours. By randomizing an amiibo's UID you can overcome this limit.
NOTE:- This depends on the game's logic, and may not work with every title.
- Default wumiibo menu button can now be overridden.
- This can be done by creating a
wumiibo.ini
file on the root of your sd card. A sample of this file is here.
- This can be done by creating a
- DirectoryLister code has been improved. 1989 apple computer.
- You can now have upto
49
folders within thewumiibo
folder. Inside every folder you can have even more subfolders or amiibos. So if you create your folders properly, there is virtually no limit on how many amiibos you can have at a time. - As a bonus feature, if you want to have a dedicated folder for a game, you can give a folder the game's TitleID and put all relevant amiibos in there. For example, for Super Smash Bros EUR, you can create a folder
sd:/wumiibo/00040000000EE000
and put the amiibos in there. Wumiibo will automatically open this folder in-game.
- You can now have upto
- Various bugs have been fixed and minor improvements have been made. Phoneclean pro 5 5 0 5.
If this the first time you're installing wumiibo, you can follow the instruction in the readme here. https://divvy-1-5-download-free.peatix.com.
Rapid Note V2 07
As of writing 42 out of 47 know games that have amiibo capabalities are known to work. You can check the compatibility list here.
Rapid Note V2 01
Massive thanks to Marcus7777, druivensap, Love Leiz and Graymar on my discord server for helping me test out the games, wouldn't been possible without you guys!
Rapid Note V2 02
Bartender 1 0 8 – organize your menubar apps. If you like my work, you can support me by buying me a coffee on ko-fi or you can paypal me!